Learn/Deckbuilding/4 of 5

Ratios by Archetype

The baseline ratios work for a generic mid-power deck. Every archetype bends these numbers differently. Here's how.

Aggro

CategoryBaselineAggro
Creatures~20-2526-32
Removal8-125-6
Board wipes3-41-2
Lands35-3834-36
Ramp10-1210-12

Aggro runs more creatures and less interaction. The plan is to kill people before they set up, so you need density of threats over density of answers. Fewer lands because your curve is lower. Board wipes hurt you more than most since you're the one with the board. Full aggro guide →

Control

CategoryBaselineControl
Creatures~20-2510-15
Removal8-1212-15
Board wipes3-45-7
Card draw8-1010-12
Lands35-3837-39

Control trades creatures for interaction. You need answers to everything, so removal goes up. More board wipes because you're the one with fewer creatures to lose. More lands because you can't afford to miss drops. Full control guide →

Combo

CategoryBaselineCombo
Tutors0-24-8
Card draw8-1010-12
Protection2-44-6
Removal8-126-8
Combo pieces6-10

Combo decks need to find specific cards, so tutors and draw go up. Protection goes up because you need to survive your combo turn. Removal goes down because you're trying to win, not interact. Full combo guide →

Voltron

CategoryBaselineVoltron
Equipment / Auras12-16
Protection2-46-8
Evasion4-6
Removal8-126-8
Board wipes3-41-2

Voltron pours slots into equipment, auras, protection, and evasion. Removal and wipes drop because your commander is your main threat and answer. Full voltron guide →

Tribal

CategoryBaselineTribal
Creatures (of type)~20-2525-35
Lords / Anthems5-8
Removal8-126-8
Card draw8-108-10

Tribal needs a critical mass of creatures sharing a type for the synergies to work. This crowds out removal and generic goodstuff. Card draw stays the same because tribal decks still need gas. Full tribal guide →

Spellslinger

CategoryBaselineSpellslinger
Creatures~20-256-10
Instants/Sorceries~15-2035-45
Cost reducers4-6
Copy effects4-6

Spellslinger inverts the creature/spell ratio. You want as many instants and sorceries as possible because your payoffs (Guttersnipe, Storm-Kiln Artist, Archmage Emeritus) trigger off casting them. Full spellslinger guide →

Aristocrats

CategoryBaselineAristocrats
Sacrifice outlets5-8
Death trigger payoffs6-10
Recursive creatures / tokens8-12
Removal8-126-8
Card draw8-106-8

The engine categories replace some removal and draw because the engine itself provides both. Blood Artist is removal (it drains). Grim Haruspex is draw (triggers on death). Full aristocrats guide →

deckbuildingratiosarchetypes